3D Models (FREE) – where can you find them?


If you have not been able to find a 3D model, try this website. The models are completely free. Obviously, there are better and worse models. You download the models in the *skpl extension, but you can merge them to 3ds Max. However, pay attention to correct polygons and the grid. Sometimes they require correction. Do not download poor models. Instead of speeding up your work, they can actually make it much more difficult.

2. 3DSKY

This is the most popular website with 3D models and probably with some of the best models. Each day you will get 3 models for free after logging in. And for just a couple of dollars or for 18$ per month you will get PRO models.


3. designconnected

On this website, under the FREEBIES tab, you will find a few interesting items. You can download the Models in several extensions with materials for Corona and Vray. You can download free models without any limitations.


Here you will find models at prices ranging between a few dollars and 12 dollars. There is also the FREE tab with some interesting models. It is worth signing up for the newsletter as Bentanji often introduces 30-50% promotions.


This is one of our favourite websites. Here, you will find both paid and free 3D Models. After registration, each day there will be 3 models for free.

6. viz-zone

3D models have recently been made available on our website. As time goes by, there will be more and more of them. We plan to introduce models which will make your scenes more beautiful and also those which are hard to come by. If you have any idea for a 3D model, write to us. We will gladly find out what you are missing. For now, there are only FREE Models.


Photorealistic visualisations

Do you want to make photorealistic visualisations, but you do not know how to get started? You keep rendering, but you are not satisfied with the effects? Learn our tips and see if you do everything the way we do.

1. Mapping

There is probably nothing more important than correct mapping. This concerns all materials, which we use in 3ds Max and Corona. We pay attention to reproduction

2. Size of texture

A basic mistake is the wrong size of textures. People often download textures from Google without paying attention to the size, and it really is of great significance. Pay attention to this from now on. Only download those maps with the smallest size, i.e. 2 000 pixels.

3. “Dirt” maps

Our eye captures the smallest flaws on materials. Therefore we perceive those that are more refined as realistic, and those that are less so are seen as flat. In order to make more complex material we mix maps with DIRT maps.

4. Correct lighting

Another important factor is light. If the scene is not properly lit, we can work on materials, but nothing will come of it. Use also IES lights for interior lights. These are the lights which make the visualisation look photorealistic.

5. Mistakes in the scene

The key to success in achieving realism in a scene is to get rid of all mistakes in the scene. By this we mean clearances which appear in the ceiling line or levitating objects. Pillows should lie on sofas and blankets should be spread on them properly. During the course we discuss such mistakes and the ways to cope with them when it’s all over bar the shouting, as they say.

6. The final render

We never let up at this stage. Renderings often require a minor correction We often highlight contrasts and reflections and this is enough if the scene is well prepared. Obviously a photorealisic render means low noise and high resolution, so it is just like with a good cookie that comes out of the oven, you need to wait patiently until the render is finished. If you have all the details refined, create renders which have 4 000 pixels on the shorter edge.


Keyboard shortcuts in the 3ds Max software

The 3ds Max software provides many options. However, we often waste time on useless moves, and this way we lose precious minutes which could have been spent working on materials or light in the scene. Below you will find some basic shortcuts, which will speed up your workflow. Are you a beginner? Remember them. Are you advanced? Start using them! And then you will see how much faster you will be able to work with the software. Let’s get on with it!

1. ALT+ W

This shortcut will help you navigate effectively between windows

2. ALT+ Q

Mark an object and press this keyboard shortcut if you wish to isolate an object. Working in the isolation window makes things easier when there is a lot going on in the scene.


It may happen sometimes that you will press the spacebar and then you can simply do nothing. It’s just enough to press it again to unblock everything in the scene. Pay attention to the small lock.

4. W E R

The following shortcuts are very important. The sooner you master them, the faster you will navigate in the 3ds Max software.

W – move objects

E – rotate object

R – scale objects

5. F3

With this key, you will change the view from 3d to the grid view of an object (Wireframe mode)

6. F4

You will enable the grid view with polygons (Smooth + Highlights + Edged Faces mode)

7. F2

When editing an object on Polygons, you will change the view of the whole polygons to the view of their grid exclusively. However, it will always be the marked Polygon. Remember this. Useful when you draw an outline of something and the red glowing polygons obstruct the view.


Change the views of object sides easily using keys

T – TOP view
L – LEFT view
F – FRONT view
B – BOTTOM view

9. 12345

These are probably our favourite keyboard shortcuts. Without them, work after Edit to POLY would be much slower.

1 – vertex (object point)
2 – edge (object edge)
3 – border (holes)
4 – polygon (squares, triangles, hexagons, rectangles of which an object consists)
5 – element (a single object may consist of several elements)

10. Z

When we do not have anything marked in the scene, on pressing this key, our scene will be centred, and when you have marked an object you can zoom in on that object.

11. C

C stands for the fast selection of cameras which you have in the scene, to avoid going into the side panel.

12. SHIFT +F

If you already have cameras in the scene and you have set the frames in the Render Setup window (F10), then this shortcut will help you see accurately a camera frame in a single window.



Snap in 3ds Max is a very useful tool, when we are anxious to maintain the maximum precision. Below you will find several tips on how to handle it.

What will SNAP be good for?

  • for a precise zoom in of e.g. vertices in a single object
  • matching two independent objects
  • to rotate objects on a specific angle

1. In order for SNAP to work, enable the Snaps Toggle by holding down the left mouse button and clicking on Snap 2.5 It works in the 2D space (i.e. front, left and top views etc.) and partly in the 3D view (perspective). You can also enable and disable Snap using the S key on the keyboard.

2. Hold down the right mouse button and select what exactly you want to snap. We recommend selecting Vertex and Midpoint. We know from experience that these will be most useful. However, depending on your needs, select whatever interests you.

3. We showed you in a gif image how you can quickly snap objects after selecting Vertex and Midpoint.

4. If you are anxious to snap an angle, i.e. rotate around a specific angle, select Angle Snap Toggle with the left mouse button.

5. By holding down the right mouse button you can describe accurately what angle of rotation you are interested in. We recommend entering such values as 1, 5 and 90 to speed up your work.

6. Above, you can see how spanning in rotation works. Remember that this option only works with Select and Rotate (E).



It is worth uploading various scripts to 3ds Max. These will facilitate your work or speed up your workflow significantly. Relink is one of them.

Relink Bitmaps is a script which enables relinking of all the missing files easily (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES etc. It is completely free and can be downloaded from the following website:

There, you will find accurate information on how to install it step by step. We will explain to you shortly how it works.

1. When you open Relink, a window will pop up, in which a list of missing textures in the scene can be seen on the right.

2. Click on Browse and select the place where the missing textures might be located. You can select a specific folder or previously drop textures/models into a single large folder and select it at this point.

3. The selected folder will be visible in the grey area.

4. 3. Then click on Relink. 3ds Max will start looking for the missing textures. If you clicked a single small folder, this will take a short while. If the selected source is a large folder for all models and textures on your computer, this may take longer. At the very end there should be an empty grey box.

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